Is this an official update for the game?
Currently not, though our highest hopes are that someone at Valve notices our efforts and negotiates a way for this to become an official content update.
The more realistic goal, however, is to gauge how much the TF2 community can persuade Valve in adopting set themes for their seasonal updates.
Previously,
Tropic Crisis was successful in introducing more authentic South American locales to the map pool. This team, in turn, has chosen to take to the sea.
If this project manages to convince Valve, at the very least, to dip their toes in, we hope that it inspires more people to create similar projects to push the themes, cultures and places they want to see represented in the game.
Why did you release this website with little content to go alongside it?
This version of the website is meant as a teaser for things to come.
Boatloads of fresh content are being hauled by our team as this Q&A is being written,
but we wanted to give people outside the project more time to create similarly themed content to bolster our collection, when we bring you the full release in May 2025.
What can I submit to the project?
Any type of content that can be uploaded to the Team Fortress 2 workshop is eligible to be added to our steam collection once we launch it in May.
This includes:
Body Cosmetics, War Paints or Skinned Weapons, Weapon Models, Unusual Effects, Custom Spells or Killstreak Effects, Taunts, Maps and Custom Game-modes.
We encourage people to make new content, but we allow already existing workshop submissions to be added in our collection as long as the content is fitting the theme and brandishing
our custom thumbnail border.
What can I not submit to the project?
We hold the right to exclude any content we deem blatently unfitting of the project. We will flat-out refuse items that hold racist or xenophobic elements.
If in doubt, refer to
Valve's own Guidelines for TF2 content creation.
Is there something to be gained or won by participating?
This project does not have the means to distribute ingame rewards and we do not intend on raising a pricepool but we believe all participants can potentially win the attention of wider TF2 community and perhaps Valve if we band together and create a large enough volume of content that is impossible to overlook.
Does participating in this project guarantee my work gets included in the game?
Valve is solely responsible for the selection of workshop content that is included in their game and we make no claims as to what effect participation in this project will have on your chances of success.
I'm new to content creation, but I want to take part, where do I start?
Offshore Discord server is where we primarily work on this project. Join us if you'd like to contribute or discuss your ideas.
TF2maps is one of the main pillars of the TF2 community at large, and worth joining in general. True to their name, they are the best place if you want to learn the ways of the Hammer map editor.
Particle Mayhem is our recommended stop if you'd rather delve into the complexities of the particle editor. Housing a bunch of award-winning* members to whom unusual, and other, effects hold no secret.
I am not a workshop content creator but I still want to help out, what can I do?
One of the biggest challenges that any community project faces is outreach,
especially in a community as fragmented as Team Fortress 2's.
The best thing you can do to help out projects, is to publicly talk about them on any social media platforms you use. If you are further interested in covering the inner working of these types of projects, what goes into organizing and creating them, feel free to contact us via our email: tf2.offshore@gmail.com
Can I participate in Offshore alongside other active community projects?
Of course, certainly now that Valve has given sourcemods the tools to legitimately exist on their platform, Team Fortress 2-related projects have never been more abundant. We want to warn you, however, to make sure not to break
Valve's rules on the game's economy when making content that serves both the workshop and derivative projects.
Who is managing this community project?
We have
Operabay as the main director, working closely with our lead artists
Overlord Lettuce (Website), Haau (Weapons), AltraNade (SFM),
Pop (War Paints) and
Bamboo (Particle Effects). Together they are coordinating the work of
more than 40 talented community members to bring you new content for TF2.